Location Saving The mapping environment will save the location you were last at to make testing maps between adjustments easier. RE: SL2 Mapping Environment () - Neus - 08-21-2020 That will probably be sometime this month (July). I'm currently in the process of converting some existing icons and turf types (a few each day between working on other things), as well as testing the autojoining matching, so once I feel like I have everything useful together, I'll upload it then. The next version is being worked on still and will include 47-state autojoining for various tile types, which should make mapping terrain, cliffs, walls, and pathways much faster and easier. The link in the post above is once again active. RE: SL2 Mapping Environment () - Neus - 07-02-2020 This version contains the old Cellsvich as per a request in suggestions. Re: SL2 Mapping Environment () - Neus - 05-24-2020 Hello! I'm not Dev and sorry for posting this here, but.Įveryone will find some cursed error that will make the map maker go bonkers, so for whoever faces this error (It's mostly a one-time thing, post 'fix'), here's the link on how to fix it, just to save some time. Included in this version is the Argentyle Caverns maptiles and placeables, as well as the Argentyle Caverns map file itself as an example map. SL2 Mapping Environment v2.2 is now available. Refer to the new file in Old Placeables for how to set them up, or look at the new battle backgrounds example map to see how they're set up in SL2.
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