(Calling this command in Breach Mode will simply display information as if it was contained)Įnables SCP-106 if it's either been disabled or contained.ĭisables SCP-106. Prints SCP-106's position, idle Boolean, and state. Resets SCP-096 NPC back its idle, sitting down state. (Calling this command in Breach Mode will simply display information as if it did not spawn) Prints SCP-096 NPC's position, idle Boolean, and state if it has spawned. (Note that the help command cannot display or accept commands introduced by the Multiplayer Mod. Entering another command as the string will display the usage and description of the command. (This acts as pages i.e., entering 2 will show the second page). If string is empty or equals '1', it will show a partial list of available commands. A list of avaliable commands can be found underneath. In the console, you are requested to enter a command which the game will follow if accepted. Once console is enabled, start up a game where you have access to the console and press F3. This can be found on the pause screen or main menu. To open the console, the enable console option in the options menu under advanced. This article will only cover commands, roles and items that apply to console. Note that some commands (particularly commands affecting single-player progress like ending) may not work or will malfunction when called upon in Breach Mode. Console usually only directly affect the user actually using it. The in-game console is a feature that allows server staff or lobby hosters to affect their game, intended for the good of the server. You can help SCP Containment Breach: Multiplayer Wiki by expanding it. Obtaining it unlocks an achievement).This article is a stub. It can open most blast doors).Level three (Side note: Used to open SCP-106's containment area, so the player can recontain it).Level four (Side note: Used to open the Warhead room).Level five (Side note: Used to open SCP-714 and SCP-1025's containment chambers).Omni Card (Side note: Same uses as level five, can open all doors. There are six total levels of clearance.Keycard levels are as follows:Level one (Side note: Useless, it opens only the door to the electrical room).Level two (Side note: Useful, found in the basic office. It can also spot certian hostile SCP'sKeycards: The keycards are an essential item in-game, used to get to necessary rooms. These are used to help the player find their way around the base. This SCP isn't physically seen until it escapes at Gate B, and even then, only the SCP's arm is seen taking down a helicopter, and it can often be heard roaring throughout the halls of the facility.ItemsThere are many items implimented in the game that can be either helpful or detrimental, depending on how they are used.Gas Mask: The gas mask is useful for getting through smokey areas in the game, such as the gas catwalk and the lockroom.S-Nav: The navigator exists in three forms: the 300, the 310, and the Ultimate. The Intercom Voice announces that the door won't respond to any attempt to close it, and instructs the D-Class to maintain eye contact with SCP-173 right before the breach takes place.SCP'sThere are many SCP's in SCP: Containment Breach, some hazardous, some friendly, some harmless.SCP-173: SCP-173, also known as 'The Sculpture', is famous for being the very first SCP article created, and is the SCP seen in the beginning. It will open in the beginning, and once the player enters with the other Class D's, the door will close, but only to malfunction and then open again. If the player does not enter the chamber, the guard will terminate the player.Blast Door: This is the door leading to SCP-173's containment chamber. They are used to handle and test on Euclid- and Keter-class SCP's.Guards: The guard is there to make sure the Class D's get into the chamber of the SCP. These characters are criminals from prisons that have long terms, life sentences, or are even on death row. This door cannot be opened after it has been walked through.A door: This door will remain locked untill the Intro Sequence is over.D-Class Personnel: There are two other D-Class personnel waiting when the player arrives.
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